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灰狼优化算法
以前没听过,就拿来试试手
e。。。。话说启发式算法,我觉得我也能搞个Start War算法hhh。
以前,也应该有GA和MC的练习,可以看看其余的算法实现,不过好像意义不是很大。
找时间看看深度学习的基本原理和算法,话说那个比较火。。
优化算法常被用于各个方面,一般来说,优化算法可以被简写为:
在这里f1, …, fN 为目标(objectives),你也可以认为求解的函数
hj 和 gk 为平等与不平等约束(equality and inequality constraints)
常见的算法有: Particle Swarm Optimization (PSO), Ant Colony Optimization (ACO), Genetic Algorithms (GA)等等
灰狼优化算法(GWO)是一种基于群体的元启发式算法,模拟自然界中狼群的领导阶层和狩猎机制,由Seyedali Mirjalili等人于2014年提出。
Tips:
解释:
t 代表当前的迭代,$$\\vec{A}$$ ,$$\\vec{C}$$ 代表系数向量,$$\\vec{Xp}$$ 代表猎物的位置向量,$$\\vec{X}$$代表狩猎狼
在迭代过程中, $$\\vec{a}$$ 线性的从2减少为0,$$\\vec{r_1}$$ , $$\\vec{r_2}$$ 则是从[0, 1]中随机选择的向量
在每次迭代过程中,ω狼会根据α, β, δ狼来更新其位置,因为α, β, δ狼要更加清楚猎物的潜在位置
当猎物停止移动时,灰狼会停止狩猎过程,然后袭击猎物
我们减少$$\\vec{a}\\cdot \\vec{A}$$ 的值,这个值子迭代过程值一直位于$$[-2a, 2a]$$,$$a$$会在迭代过程中从2减少到0
$$|A|<1$$ 会强迫狼群袭击猎物
$$|A|>1$$ 强迫狩猎狼群离开猎物,并寻找一个更合适的猎物
GWO中另一个支持探索的组件是$$C$$。它是$$[0,2]$$之间的随机值。$$C> 1$$重视攻击,而$$C<1$$则不重视攻击。
计算种群中每个个体的适应度
对于 t=1 直到 最大迭代数(t=max):
$$Z=np.sin(X 2) + np.cos(Y2)$$
范围 : $$X[-3,3],Y[-3,3]$$
import numpy as np
import random
import copy
def get_fitness(ori_w_p):
# 设置适应度函数
# return np.absolute(np.sin(ori_w_p[0])*np.cos(ori_w_p[1]) + np.sin((ori_w_p[0]-10)/10)*2 + np.sin((ori_w_p[1]-10)/10))*2
return np.sin(ori_w_p[0] **2) + np.cos(ori_w_p[1]**2)
def initial_group(num):
# 随机起始灰狼种群,根据输入的num进行设置,并输出其(x,y,z)值
wolves_dict = {}
ori_w_range_x = np.arange(-3, 3, 0.1)
ori_w_range_y = np.arange(-3, 3,0.1)
for i in range(num):
ori_w_p_x = random.choice(ori_w_range_x)
ori_w_p_y = random.choice(ori_w_range_y)
ori_w_p = [ori_w_p_x,ori_w_p_x]
#wolves_dict['wolf_'+str(i)]=[ori_w_p[0],ori_w_p[1], get_fitness(ori_w_p)]
wolves_dict[i] = {'x':ori_w_p_x,'y':ori_w_p_y,'z':get_fitness(ori_w_p)}
return wolves_dict
import pandas as pd
def sort_wolves(wolves_dict):
# 将灰狼种群分类,分为a,b,c,d四个等级
wolves = pd.DataFrame(wolves_dict)
wolves = wolves.T
# wolves.columns=['x','y','z']
wolves.sort_values(by='z', ascending=False, inplace =True)
wolves.reset_index(drop=True, inplace=True)
wolves_level = []
wolves_level.extend(list('a'))
wolves_level.extend(list('b'*3))
wolves_level.extend(list('c'*9))
wolves_level.extend(list('d'*20))
wolves_id = [ 'wolf_'+str(i) for i in range(len(wolves_level))]
wolves['level'] = wolves_level
wolves['id'] = wolves_id
wolves_T = wolves.T
return wolves_T.to_dict()
def get_iteration_param(t_n,total_nums):
v_r1 = random.random()
v_r2 = random.random()
v_c = 2 * v_r2
prey_range_x = np.arange(-30, 15, 0.1)
prey_range_y = np.arange(-30, 15, 0.1)
v_xp = np.array([random.choice(prey_range_x),random.choice(prey_range_y)])
v_D = np.absolute(v_c * v_xp - v_xp)
v_a = 2 - t_n/total_nums * 2
v_A = 2 * v_a * v_r1 - v_a
return v_A,v_D
def get_iteration_param_2(t_n,total_nums,wolve_a):
# 拿到迭代参数
v_r1 = random.random()
v_r2 = random.random()
v_c = 2 * v_r2
v_xp = np.array([wolve_a['x'],wolve_a['y']])
v_D = np.absolute(v_c * v_xp - v_xp)
v_a = 2 - t_n/total_nums * 2
v_A = 2 * v_a * v_r1 - v_a
return v_A,v_D
def omega_find_leader(wolves_group):
# 发现omega狼周围的领导者
# 离其最近的三匹高级狼
# a等级一匹
# b等级一匹,距离最短的
# c等级一匹,距离最短的
a_w = []
b_w = []
c_w = []
d_w = []
for i in wolves_group.keys():
if wolves_group[i]['level'] == 'a':
a_w.append(wolves_group[i])
elif wolves_group[i]['level'] == 'b':
b_w.append(wolves_group[i])
elif wolves_group[i]['level'] == 'c':
c_w.append(wolves_group[i])
elif wolves_group[i]['level'] == 'd':
d_w.append(wolves_group[i])
for i in d_w:
i['leader_group'] = [a_w[0]['id']]
i['leader_group'].append(find_shortest_leader(i,b_w)['id'])
i['leader_group'].append(find_shortest_leader(i,c_w)['id'])
return d_w
def find_shortest_leader(worker,leaders):
leader_id = []
leader_dist = []
for l in leaders:
dist = np.linalg.norm(np.array([l['x'],l['y']])- np.array([worker['x'],worker['y']]))
#dist=np.sqrt(sum(np.power((np.array(l['x'],l['y'])- np.array(worker['x'],worker['y'])), 2)))
leader_id.append(l)
leader_dist.append(dist)
return leader_id[leader_dist.index(min(leader_dist))]
def iteration(wolves_group,t_n,total_nums,wolve_a):
# 根据文本中的公式进行迭代
wolves_group_cg = wolves_group
for i in wolves_group_cg:
ind = wolves_group_cg[i]
if ind['level'] == 'a':
x_p = np.array([ind['x'],ind['y']])
v_A,v_D = get_iteration_param_2(t_n,total_nums,wolve_a)
v_x = x_p - (v_A * v_D)
ind['x'] = v_x[0]
ind['y'] = v_x[1]
ind['z'] = get_fitness([v_x[0],v_x[1]])
elif ind['level'] == 'b':
x_p = np.array([ind['x'],ind['y']])
v_A,v_D = get_iteration_param_2(t_n,total_nums,wolve_a)
v_x = x_p - (v_A * v_D)
ind['x'] = v_x[0]
ind['y'] = v_x[1]
ind['z'] = get_fitness([v_x[0],v_x[1]])
elif ind['level'] == 'c':
x_p = np.array([ind['x'],ind['y']])
v_A,v_D = get_iteration_param_2(t_n,total_nums,wolve_a)
v_x = x_p - v_A * v_D
ind['x'] = v_x[0]
ind['y'] = v_x[1]
ind['z'] = get_fitness([v_x[0],v_x[1]])
elif ind['level'] == 'd':
del ind
wolves_group_cg_t = copy.deepcopy(wolves_group_cg)
count = len(wolves_group_cg_t)
#print(count)
wolves_list = [i for i in wolves_group_cg_t]
for i in wolves_list:
if wolves_group_cg_t[i]['level'] == 'd':
del wolves_group_cg_t[i]
count = len(wolves_group_cg_t)
#print(count)
omega_leaders = omega_find_leader(wolves_group)
omega_leaders_cg = get_omega_next(omega_leaders,wolves_group_cg_t)
# print('omega_leaders_cg',omega_leaders_cg)
for i in range(len(omega_leaders_cg)):
wolves_group_cg_t[ i + count + 1] = omega_leaders_cg[i]
return wolves_group_cg_t
def get_omega_next(omega_leaders,wolves_group_cg):
# 拿到omega狼的下一步位置
for i in omega_leaders:
leader_group = [[x,wolves_group_cg[x]] for x in wolves_group_cg if wolves_group_cg[x]['id'] in i['leader_group']]
i['x'] = (leader_group[0][1]['x']+leader_group[1][1]['x']+leader_group[2][1]['x'])/3
i['y'] = (leader_group[0][1]['y']+leader_group[1][1]['y']+leader_group[2][1]['y'])/3
del i['leader_group']
return omega_leaders
if __name__ == '__main__':
# 进入主函数阶段
# 起始生成种群数33匹狼
# a等级:1
# b等级:3
# c等级:9
# d等级:21
import time
a = time.time()
fit_list = []
initial_wolves = initial_group(33)
wolves_sort = sort_wolves(initial_wolves)
wolves_group_cg = iteration(wolves_sort,1,100,wolves_sort[0])
for x in wolves_group_cg:
fit_list.append(wolves_group_cg[x]['z'])
# 查看第一代狼群中的最优值
print('round ',str(1),max(fit_list))
print('########################')
# 设置一个狼群记忆库,记录迭代拿到的最大值
wolves_memory = [max(fit_list)]
# 进行迭代
count = 0
# 设置记数器
for i in range(100):
# 迭代100次
wolves_sort = sort_wolves(wolves_group_cg)
wolves_group_cg = iteration(wolves_group_cg,i+2,100,wolves_group_cg[0])
fit_list = []
for x in wolves_group_cg:
fit_list.append(wolves_group_cg[x]['z'])
# 如果生成了比记忆库还好的值,植入记忆库中
if max(fit_list) > max(wolves_memory):
print('wolves get better')
wolves_memory.append(max(fit_list))
# 如果生成了比记忆库最小值还坏的值,记数器加1
elif max(fit_list) <= min(wolves_memory):
count = count + 1
print('wolves get bad')
print('round ',str(i + 2),max(fit_list))
print('wolves memory ',max(wolves_memory))
print('########################')
# 如果记数器达到20,停止
if count == 20:
b = time.time()
print('$$$$$$$$$$$$$$$$$$$$$$')
print('Touch The top')
print('Cost:',b-a)
break
round 1 1.7867094985136402
wolves get better
########################
round 2 1.88412723934572
wolves memory 1.88412723934572
########################
wolves get bad
round 3 1.7209958013554358
wolves memory 1.88412723934572
########################
wolves get bad
round 4 1.690852124797344
wolves memory 1.88412723934572
########################
wolves get bad
round 5 1.5915389773852602
wolves memory 1.88412723934572
########################
wolves get bad
round 6 1.085831282210004
wolves memory 1.88412723934572
########################
wolves get bad
round 7 1.2958203101169712
wolves memory 1.88412723934572
########################
wolves get better
round 8 1.9451995063321545
wolves memory 1.9451995063321545
########################
wolves get bad
round 9 1.7659827231658738
wolves memory 1.9451995063321545
########################
wolves get bad
round 10 1.6735075166421174
wolves memory 1.9451995063321545
########################
wolves get bad
round 11 1.085831282210004
wolves memory 1.9451995063321545
########################
wolves get bad
round 12 1.2882804684159321
wolves memory 1.9451995063321545
########################
wolves get bad
round 13 1.3365358275832184
wolves memory 1.9451995063321545
########################
wolves get bad
round 14 1.7148546855825482
wolves memory 1.9451995063321545
########################
wolves get bad
round 15 1.6493457575609682
wolves memory 1.9451995063321545
########################
wolves get bad
round 16 1.6495890340795554
wolves memory 1.9451995063321545
########################
wolves get bad
round 17 1.5746177374545502
wolves memory 1.9451995063321545
########################
round 18 1.90873868646127
wolves memory 1.9451995063321545
########################
wolves get bad
round 19 1.5595696014192248
wolves memory 1.9451995063321545
########################
wolves get bad
round 20 1.669455744321212
wolves memory 1.9451995063321545
########################
wolves get better
round 21 1.998311251689651
wolves memory 1.998311251689651
########################
wolves get bad
round 22 1.724201338492482
wolves memory 1.998311251689651
########################
round 23 1.994730665848572
wolves memory 1.998311251689651
########################
wolves get bad
round 24 1.2921623982236445
wolves memory 1.998311251689651
########################
round 25 1.9276920925952434
wolves memory 1.998311251689651
########################
round 26 1.9388407753727679
wolves memory 1.998311251689651
########################
wolves get bad
round 27 1.455602314998224
wolves memory 1.998311251689651
########################
round 28 1.9754371016267238
wolves memory 1.998311251689651
########################
round 29 1.981699645380968
wolves memory 1.998311251689651
########################
round 30 1.9947710900851012
wolves memory 1.998311251689651
########################
round 31 1.996871277566931
wolves memory 1.998311251689651
########################
round 32 1.9904021425055562
wolves memory 1.998311251689651
########################
round 33 1.9841458250922928
wolves memory 1.998311251689651
########################
round 34 1.9798460151563981
wolves memory 1.998311251689651
########################
round 35 1.9617377164271952
wolves memory 1.998311251689651
########################
round 36 1.976503078025663
wolves memory 1.998311251689651
########################
round 37 1.9677819094389473
wolves memory 1.998311251689651
########################
round 38 1.942933712239012
wolves memory 1.998311251689651
########################
round 39 1.9693344001603683
wolves memory 1.998311251689651
########################
round 40 1.9523287238135731
wolves memory 1.998311251689651
########################
round 41 1.980265330731481
wolves memory 1.998311251689651
########################
wolves get better
round 42 1.9989088559712567
wolves memory 1.9989088559712567
########################
round 43 1.9974455082492018
wolves memory 1.9989088559712567
########################
round 44 1.9932304547448385
wolves memory 1.9989088559712567
########################
wolves get bad
round 45 1.6697485606968883
wolves memory 1.9989088559712567
########################
$$$$$$$$$$$$$$$$$$$$$$
Touch The Top
Cost: 0.5387866497039795